Finally, you will generally want to ditch any useless junk as it costs money to keep it and does nothing good – unless you need it to fulfill a hero contract. Those are the items that will eventually earn points. Otherwise, any object you keep costs 1 gold to store at the end of the round. In addition to its ability, you do not have to pay to “store” equipped items. However, equipped items do not count towards victory points, either. You can also equip some items which give you bonuses and special powers. Of course, that means you won’t get points from those items at the end of the game. Valuable items are worth gold and you may sell those in order to earn a little coin for the next round of auctions. ![]() As you might have guessed…this is our favorite vault!Īfter a round in which all players’ vaults have been auctioned off, everyone decides what they’ll sell, equip, keep, or trash. Otherwise, the collection goes to the highest bidder, who pays you the winning amount. ![]() If no one antes up your vault’s starting price, then you get it – or get stuck with it. The catch to serving as auction master is that you may only bid once – your opening bid. As typical of many auction games, bidders then go around the table with an opportunity to raise the starting bid or one previous to their turn. Therefore, bidders usually will not have a complete idea of everything available in that vault.Īfter these revelations you begin the bidding as auction master by naming a starting price. The vault will indicate how many of these are revealed to everyone and then a number that each bidder may peak at randomly. When it comes time to auction off your vault, you draw a number of item cards according to the vault and look at them. These are then auctioned off in ranking order. In a round, everyone selects one of their vault cards and reveals them simultaneously. Meeting a hero’s needs can pay off in the end. These identify particular items that garner extra points if you can collect them. You also receive a couple of hero contracts. ![]() Each vault card has a ranking order and stipulates how many items it contains, how many of those are revealed when auctioned, how many additional objects players may peak at, plus any special rules regarding that specific collection. Be careful going too high, though, because some of the loot may be useless junk.Īt the beginning of the game, players receive some starting gold and two important sets of cards. The items you win can be sold for more gold, kept for points until the end of the game, or used to meet special “hero contracts” to earn even more points. In a series of rounds, players take turns serving as auction masters, handing out vaults of valuables to the highest bidder. Players bid for treasure bequeathed-by-default by brave adventurers whose skill and luck finally ran out. But what if that paladin never, ever returns for her obsidian sword? In that case, it’s time for a clearance sale! The solution? A vault – sort of like a medieval safe deposit box to keep all your things while going out to slay the next dragon. However, it’s difficult to keep all that stuff safe when going back out on the road. You meet many interesting people – not to mention non-people – visit lots of exotic places, and steal acquire tons of loot.
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