At the bottom it will tell you the tile's attributes, namely Template:DFtext, Template:DFtext and Template:DFtext. To the right of the closeup view will be a description of what's under the cursor. An Template:DFtext will appear in the closeup view as a cursor to move around with the arrow keys the cursor moves one tile by pressing an arrow key, and ten tiles by holding down Template:K while pressing an arrow key. To get a more precise and detailed you can use Template:K to activate "look mode". If you get lost you can press Template:K to recenter on the wagon. Each keypress will move the view by ten tiles in the given direction, and move the Template:DFtext in the map on the right by one square. You can move the closeup view around using the arrow keys. They'll wander around eating grass until you butcher them for their meat, bones, fat and skin. A _ and _, which pulled the wagon here.A pair of dogs, to eventually help guard your fortress.A pair of cats, who help to keep down the local vermin population.Since your supplies are piled on top of each other the game will cycle through showing different items. The closeup view is centered on the 3 tile by 3 tile square wagon, which contains all of your supplies. This size is unchangeable, since the part of the game where a site's size is chosen has already happened, but don't worry: this is plenty big enough for a first fortress. Your fortress site is 96 tiles from north to south and 96 tiles from west to east. The closeup view on the left shows a grid of tiles each dwarf or creature in the game takes up one tile (see the notes section for weirdness on tile size). You can cycle through hiding or showing the menu and map by repeatedly pressing Template:K. The left third of the screen shows a closeup view of your fortress site, the middle third shows the main menu, indicating which commands can be used by which keys, and the right third shows a zoomed-out map of your fortress site, with an Template:DFtext indicating the part of the map you're looking at in the left third of the screen. The game is paused, as indicated by the Template:DFtext in the upper left-hand corner, so you're free to take your time. You can use this to your advantage if you want to undo some mistake, like one of your dwarves dying. Note that if you kill the Dwarf Fortress application without saving then all progress you've made since your last save will be lost. You can then use Template:K or Template:K to select Template:DFtext and then Template:K to exit the game. The game will take several seconds to save (again, with no progress indication) then will return to the first screen you saw. Use Template:K to select Template:DFtext, then press Template:K. The game options screen (which can be exited with Template:K) looks like: When the game is loaded the window will look like this:Īt any time you want to save the game, you can press Template:K from the main menu to get the game options screen if you aren't at the main menu just keep pressing Template:K until you are. ![]() There will be no progress bar or clock/hourglass animation to indicate progress. Loading the game can take several second or more, depending on the speed of your computer. Since there's only one, the only thing you can is hit Template:K to load it. On this screen you get to choose which saved game you want to play. The one you want, Template:DFtext, is the one you want, since a pre-existing game has been created for you. There are several options to choose from, the current choice highlighted in Template:DFtext, which can be selected with Template:K and Template:K. 4 Going up and down (changing elevation)ĭwarf Fortress will start in a window titled "Dwarf Fortress".
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